

Marco wrote:First off, I want to say that each developer might have his own opinion regarding certain matters that don't necessarily reflect the views of the entire team, or project.

I'm glad to see that the team is already working on improvements to the system, though, and I'll be looking forward to seeing those implemented.

Maybe you figure out a way to monetize it (because I would pay you for stash tabs - i'll probably donate anyway) like the POE system. Maybe stash tabs are unlockable achievements. I see this as a definite opportunity for the Median-XL team to further improve the game, by giving us a shared stash, with not necessarily unlimited space, but with plenty of space. Median-XL has managed to improve the Diablo 2 experience in a number of ways and I commend the development team for that because Diablo 2 is arguably the best ARPG of all time. If you can't see what I'm saying, it's the ACTION part of the Action RPG, that makes it fun, not the standing in town muling and figuring out which items I can keep. I'd rather spend my time farming hordes of monsters than muling and managing my inventory. It's tedious, boring, and outdated, even though, yes, I was fine doing it that way for years and years. It doesn't make for "more interesting" gameplay by forcing me to "make decisions". I just started playing Median-XL a few days ago and I'm enjoying it so far, but one thing I will say is that after playing Path of Exile for the last few years, coming back to the Diablo 2 stash system of muling to transfer between characters, and extremely limited storage space is not something that I missed in the least bit. I grew up playing Diablo, and Diablo 2 and I've been playing ARPGs ever since. Just joined the forum and wanted to add my thoughts to the discussion going on here.
